The Digital Role-Playing Game and Technical Communication: A History of Bethesda, BioWare, and CD Projekt Red
Abstract
With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the tremendous cultural influence of digital games, Daniel Reardon and David Wright analyze three companies that have shaped the industry: Bethesda, located in Rockville, Maryland; BioWare in Edmonton, Alberta, and CD Projekt Red in Warsaw, Poland.
Each company has used social media and technical content in the games to promote players' belief that players control the companies' game narratives. The result has been at times explosive, as empowered players often attempted to co-op the creative processes of games through discussion board forum demands, fund-raising campaigns to persuade companies to change or add game content, and modifications (“modding”) of the games through fan-created downloads. The result has changed the way we understand the interactive nature of digital games and the power of fan culture to shape those games. Source: Publisher
Recommended Citation
Reardon, Daniel, and David Wright. "The Digital Role-Playing Game and Technical Communication: A History of Bethesda, BioWare, and CD Projekt Red." London, England, Bloomsbury Academic Publishing, 2021.
Department(s)
English and Technical Communication
Keywords and Phrases
Electronic games industry -- History
International Standard Book Number (ISBN)
978-150135255-3
Document Type
Book
Document Version
Citation
File Type
text
Language(s)
English
Rights
© 2021 Bloomsbury Publishing, All rights reserved.
Publication Date
22 Apr 2021
Comments
1st edition
Read a Missouri University of Science and Technology interview with the authors.