Abstract
In recent decades, "post-WIMP" interactions have revolutionized user interfaces (UIs) and led to improved user experiences. However, accounts of post-WIMP UIs typically do not provide theoretical explanations of why these UIs lead to superior performance. In this article, we use Norman's 1986 model of interaction to describe how post-WIMP UIs enhance users' mental representations of UI and task. In addition, we present an empirical study of three UIs; in the study, participants completed a standard three-dimensional object manipulation task. We found that the post-WIMP UI condition led to enhancements of mental representation of UI and task. We conclude that the Norman model is a good theoretical framework to study post-WIMP UIs. In addition, by studying post-WIMP UIs in the context of the Norman model, we conclude that mental representation of task may be influenced by the interaction itself; this supposition is an extension of the original Norman model.
Recommended Citation
Poor, G. M., Jaffee, S. D., Leventhal, L. M., Ringenberg, J., Klopfer, D. S., Zimmerman, G., & Klein, B. (2016). Applying the Norman 1986 User-centered Model to Post-WIMP UIs: Theoretical Predictions and Empirical Outcomes. ACM Transactions on Computer-Human Interaction, 23(5) Association for Computing Machinery (ACM).
The definitive version is available at https://doi.org/10.1145/2983531
Department(s)
Psychological Science
Keywords and Phrases
Direct manipulation interaction; Post-WIMP interaction; Reality-based interaction
International Standard Serial Number (ISSN)
1557-7325; 1073-0516
Document Type
Article - Journal
Document Version
Citation
File Type
text
Language(s)
English
Rights
© 2024 Association for Computing Machinery (ACM), All rights reserved.
Publication Date
01 Oct 2016
Comments
Bowling Green State University, Grant None