Virtual Sculpting with Surface Smoothing Based on Level Set Method
Abstract
This paper presents a surface smoothing technique based on the level set method. The triple-dexel data used to represent the generated model in virtual sculpting is converted into distance field data by identifying spatial grid points close to the model's boundary surface and calculating their Euclidean distance values. The surface is smoothed by solving the level set differential equation with mean curvature flow using a fast and robust numerical scheme. Examples are given to demonstrate the effectiveness of the surface smoothing operation for virtual sculpting.
Recommended Citation
W. Zhang and M. Leu, "Virtual Sculpting with Surface Smoothing Based on Level Set Method," CIRP Annals - Manufacturing Technology, Elsevier, May 2008.
The definitive version is available at https://doi.org/10.1016/j.cirp.2008.03.036
Department(s)
Mechanical and Aerospace Engineering
Sponsor(s)
National Science Foundation (U.S.)
Keywords and Phrases
Computer-Aided Design; Level Set Method; Surface Smoothing
International Standard Serial Number (ISSN)
0007-8506
Document Type
Article - Journal
Document Version
Citation
File Type
text
Language(s)
English
Rights
© 2008 Elsevier, All rights reserved.
Publication Date
01 May 2008