Abstract
The Game of Sprouts Has Intrigued Mathematicians for Nearly Twenty Years. This Paper Describes a Representation Scheme Which Simplifies Much of the Geometry of the Game. using This Representation, We Develop a Prolog Program Which Will Play Sprouts. It is Hoped that the Program Will Prove to Be a Useful Research Tool in Finding the Key to a Winning Strategy for Sprouts and that the Representation Will Serve as a Useful Model for Studying Planar Graphs.
Recommended Citation
R. M. Butler et al., "A Logic Programming Model of the Game of Sprouts," Proceedings of the Conference on Integrating Technology into Computer Science Education, ITiCSE, pp. 319 - 323, Association for Computing Machinery, Feb 1987.
The definitive version is available at https://doi.org/10.1145/31820.31779
Department(s)
Computer Science
Second Department
Mathematics and Statistics
Document Type
Article - Conference proceedings
Document Version
Citation
File Type
text
Language(s)
English
Rights
© 2023 Association for Computing Machinery, All rights reserved.
Publication Date
01 Feb 1987