Games as Teaching Tools in Engineering Mechanics Courses
The computer as a teaching medium affords new opportunities for creative instructional activities that are not possible in the traditional lecture and textbook format. One such type of activity is the use of interactive games. Several games have been developed and implemented in the Statics and Mechanics of Materials courses at the University of Missouri - Rolla. These games focus on fundamental topics such as centroids, moments of inertia, shear force and bending moment diagrams, the first moment of area Q, and Mohr's Circle for plane stress. These games seek to develop the student's proficiency and confidence in narrowly defined but essential topic areas using repetition and carefully constructed levels of difficulty. The game format provides students with a learning structure and an incentive to develop their skills at their own pace in a non-judgmental but competitive and often fun environment. Performance improvements and student reaction to the games are discussed.
T. A. Philpot et al., "Games as Teaching Tools in Engineering Mechanics Courses," Proceedings of the 2003 American Society for Engineering Education Annual Conference & Exposition (2003, Nashville, TN), pp. 10739 - 10752, American Society for Engineering Education (ASEE), Jun 2003.
2003 American Society for Engineering Education Annual Conference & Exposition (2003: Jun. 22-25, Nashbille, TN)
Civil, Architectural and Environmental Engineering
Business and Information Technology
Geosciences and Geological and Petroleum Engineering
Keywords and Phrases
Engineering mechanics; Games; Mechanics of materials; Teaching tools; Computer aided instruction; Engineering education; Engineers; Stress analysis; Students; Textbooks; Mechanical engineering
International Standard Serial Number (ISSN)
Article - Conference proceedings
© 2003 American Society for Engineering Education (ASEE), All rights reserved.
01 Jun 2003