Computer-Based Instructional Media for Mechanics of Materials
Abstract
Computer-based instructional materials offer great potential for engineering education. Using readily available development software, sophisticated graphics and animations can be created to present engineering topics in ways that are not possible within the confines of the traditional textbook and lecture format. This paper presents examples of instructional media developed for the Mechanics of Materials course. These examples include lecture supplements, animated example problems, interactive example problems, interactive instructional learning tools, and games. Using animations, graphics, and interactivity, the instructional media is designed to engage and stimulate students, to effectively explain and illustrate course topics, and to build student problem-solving skills.
Recommended Citation
T. A. Philpot et al., "Computer-Based Instructional Media for Mechanics of Materials," International Journal of Engineering Education, vol. 19, no. 6, pp. 862 - 873, Tempus Publications, Sep 2003.
Department(s)
Civil, Architectural and Environmental Engineering
Second Department
Geosciences and Geological and Petroleum Engineering
Third Department
Business and Information Technology
Keywords and Phrases
Computer-based instructional media; Stress-transformation modules; Animation; Computer applications; Computer programming; Extrapolation; Game theory; Graphic methods; Hardware; Internet; Learning systems; Machine design; Problem solving; Software engineering; StudentsTeaching; Textbooks; Websites; Engineering education
International Standard Serial Number (ISSN)
0949-149X
Document Type
Article - Journal
Document Version
Citation
File Type
text
Language(s)
English
Rights
© 2003 Tempus Publications, All rights reserved.
Publication Date
01 Sep 2003