Environmental Presence in Virtual Environments: Antecedents and Impacts
Department
Business and Information Technology
Major
Information Science and Technology
Research Advisor
Lockwood, Nick
Advisor's Department
Business and Information Technology
Funding Source
Opportunities for Undergraduate Research (OURE)
Abstract
Presence is a multi-dimensional construct that is profoundly important towards the development of life-like experiences in a virtual environment. It is often characterized by a user's sense of "being there" within an environment. This paper seeks to explain what presence is, and as well the different elements of a virtual n environment that can contribute to a user's experience of presence. In this study we developed a conceptual model to explain the relational links of environment design with user perception, and their resulting impact and effect on establishing user presence. Additionally, results gathered from a survey provide a framework of reference by which an experimental model of presence by environmental factors can be established. The goal and purpose of this research study is to examine the impact and effect environmental design constructs on user presence as influenced by user perceptions constructs.
Biography
Thanh Nguyen is a Missouri S&T senior in Information Science & Technology with a minor in Business. He is the lab manager for Laboratory for Information Technology Evaluation (LITE), and specializes in Human-Computer Interaction (HCI) studies. His interests include tennis, travelling, foreign languages, virtual- and augmented reality, and game design.
Research Category
Sciences
Presentation Type
Poster Presentation
Document Type
Poster
Location
Upper Atrium/Hall
Presentation Date
16 Apr 2014, 9:00 am - 11:45 am
Environmental Presence in Virtual Environments: Antecedents and Impacts
Upper Atrium/Hall
Presence is a multi-dimensional construct that is profoundly important towards the development of life-like experiences in a virtual environment. It is often characterized by a user's sense of "being there" within an environment. This paper seeks to explain what presence is, and as well the different elements of a virtual n environment that can contribute to a user's experience of presence. In this study we developed a conceptual model to explain the relational links of environment design with user perception, and their resulting impact and effect on establishing user presence. Additionally, results gathered from a survey provide a framework of reference by which an experimental model of presence by environmental factors can be established. The goal and purpose of this research study is to examine the impact and effect environmental design constructs on user presence as influenced by user perceptions constructs.