Motion Capture for Human-centered Simulation using Kinects

Abstract

Microsoft Kinect is capable of tracking human movements and can be used to develop various humancentered simulations. It is very attractive for certain applications because it is a low-cost, marker-less device. This paper presents our research toward characterizing the accuracy of Kinect and developing Kinect-based motion capture systems. Besides a single-Kinect system, a motion capture system with multiple Kinects were developed in order to increase the tracking volume and to improve the simulation fidelity. A motor-driven shutter mechanism was developed for use with each Kinect for the multi-Kinect system to address the issue of interference on the infrared light pattern without lowering the frame rate. The capabilities of the developed Kinect-based motion capture systems are demonstrated by tracking a human in performing a fastening operation on an aircraft fuselage mockup. Copyright © 2013 by ASME.

Department(s)

Mechanical and Aerospace Engineering

Second Department

Computer Science

International Standard Book Number (ISBN)

978-079185586-7

Document Type

Article - Conference proceedings

Document Version

Citation

File Type

text

Language(s)

English

Rights

© 2024 American Society of Mechanical Engineers, All rights reserved.

Publication Date

01 Jan 2013

Share

 
COinS