Motion Capture for Human-centered Simulation using Kinects
Abstract
Microsoft Kinect is capable of tracking human movements and can be used to develop various humancentered simulations. It is very attractive for certain applications because it is a low-cost, marker-less device. This paper presents our research toward characterizing the accuracy of Kinect and developing Kinect-based motion capture systems. Besides a single-Kinect system, a motion capture system with multiple Kinects were developed in order to increase the tracking volume and to improve the simulation fidelity. A motor-driven shutter mechanism was developed for use with each Kinect for the multi-Kinect system to address the issue of interference on the infrared light pattern without lowering the frame rate. The capabilities of the developed Kinect-based motion capture systems are demonstrated by tracking a human in performing a fastening operation on an aircraft fuselage mockup. Copyright © 2013 by ASME.
Recommended Citation
C. P. Daphalapurkar et al., "Motion Capture for Human-centered Simulation using Kinects," Proceedings of the ASME Design Engineering Technical Conference, vol. 2 B, article no. V02BT02A035, American Society of Mechanical Engineers, Jan 2013.
The definitive version is available at https://doi.org/10.1115/DETC2013-12645
Department(s)
Mechanical and Aerospace Engineering
Second Department
Computer Science
International Standard Book Number (ISBN)
978-079185586-7
Document Type
Article - Conference proceedings
Document Version
Citation
File Type
text
Language(s)
English
Rights
© 2024 American Society of Mechanical Engineers, All rights reserved.
Publication Date
01 Jan 2013