Keywords and Phrases
Education; Gamification; Meta-analysis
“Gamification has been used in a variety of contexts including education. In order to understand the effects of gamification in education, a meta-analysis was conducted. A bottom-up approach was used to analyze the effects of game design elements on learning outcomes found in the literature search. The result suggests that gamification can enhance student learning outcomes. Elements such as points, leaderboards, competitions, progress bars, feedback, and collaboration have medium to large effect sizes. Gamification also has larger effects on young children in elementary education than learners at other education levels. The study offers suggestions and guidelines for educators on the use of design elements in gamification”--Abstract, page iii.
Nah, Fiona Fui-Hoon, 1966-
Siau, Keng, 1964-
Business and Information Technology
M.S. in Information Science and Technology
Missouri University of Science and Technology
xi, 66 pages
© 2021 Yalin Wang, All rights reserved.
Thesis - Open Access
Wang, Yalin, "A meta-analysis: Gamification in education" (2021). Masters Theses. 8070.