Masters Theses

Author

Yalin Wang

Keywords and Phrases

Education; Gamification; Meta-analysis

Abstract

“Gamification has been used in a variety of contexts including education. In order to understand the effects of gamification in education, a meta-analysis was conducted. A bottom-up approach was used to analyze the effects of game design elements on learning outcomes found in the literature search. The result suggests that gamification can enhance student learning outcomes. Elements such as points, leaderboards, competitions, progress bars, feedback, and collaboration have medium to large effect sizes. Gamification also has larger effects on young children in elementary education than learners at other education levels. The study offers suggestions and guidelines for educators on the use of design elements in gamification”--Abstract, page iii.

Advisor(s)

Nah, Fiona Fui-Hoon, 1966-
Shen, Ting

Committee Member(s)

Siau, Keng, 1964-

Department(s)

Business and Information Technology

Degree Name

M.S. in Information Science and Technology

Publisher

Missouri University of Science and Technology

Publication Date

Spring 2021

Pagination

xi, 66 pages

Note about bibliography

Includes bibliographic references (pages 55-65).

Rights

© 2021 Yalin Wang, All rights reserved.

Document Type

Thesis - Open Access

File Type

text

Language

English

Thesis Number

T 12063

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