Masters Theses
Keywords and Phrases
Education; Gamification; Meta-analysis
Abstract
“Gamification has been used in a variety of contexts including education. In order to understand the effects of gamification in education, a meta-analysis was conducted. A bottom-up approach was used to analyze the effects of game design elements on learning outcomes found in the literature search. The result suggests that gamification can enhance student learning outcomes. Elements such as points, leaderboards, competitions, progress bars, feedback, and collaboration have medium to large effect sizes. Gamification also has larger effects on young children in elementary education than learners at other education levels. The study offers suggestions and guidelines for educators on the use of design elements in gamification”--Abstract, page iii.
Advisor(s)
Nah, Fiona Fui-Hoon, 1966-
Shen, Ting
Committee Member(s)
Siau, Keng, 1964-
Department(s)
Business and Information Technology
Degree Name
M.S. in Information Science and Technology
Publisher
Missouri University of Science and Technology
Publication Date
Spring 2021
Pagination
xi, 66 pages
Note about bibliography
Includes bibliographic references (pages 55-65).
Rights
© 2021 Yalin Wang, All rights reserved.
Document Type
Thesis - Open Access
File Type
text
Language
English
Thesis Number
T 12063
Recommended Citation
Wang, Yalin, "A meta-analysis: Gamification in education" (2021). Masters Theses. 8070.
https://scholarsmine.mst.edu/masters_theses/8070