Masters Theses
Keywords and Phrases
Cognitive Theory of Presence; Intention to Play; Social Presence; Spatial Presence; Virtual Realty
Abstract
"This research examines the effect of virtual reality gaming versus desktop based gaming on spatial presence, social presence, and intention to play. It draws on cognitive theory of presence, social presence theory, and theory of reasoned action to generate the research hypotheses and explain the observed phenomenon. A within-subject experimental design (N=53) was used to evaluate the effects of virtual reality versus desktop based gaming. The results suggest that both spatial presence and social presence were significantly enhanced in the virtual reality gaming environment while intention to play was significantly greater in the desktop based gaming environment"--Abstract, page iii.
Advisor(s)
Nah, Fiona Fui-Hoon, 1966-
Committee Member(s)
Siau, Keng, 1964-
Twyman, Nathan
Department(s)
Business and Information Technology
Degree Name
M.S. in Information Science and Technology
Publisher
Missouri University of Science and Technology
Publication Date
Summer 2016
Pagination
vii, 54 pages
Note about bibliography
Includes bibliographical references (pages 48-53).
Rights
© 2016 Sri Chaitanya Sanaboina, All rights reserved.
Document Type
Thesis - Open Access
File Type
text
Language
English
Subject Headings
Video gamers -- PsychologyVideo games -- Psychological aspectsVideo games -- Social aspectsVirtual realityHuman-computer interaction
Thesis Number
T 10980
Electronic OCLC #
958294066
Recommended Citation
Sanaboina, Sri Chaitanya, "Understanding user experience in gaming" (2016). Masters Theses. 7569.
https://scholarsmine.mst.edu/masters_theses/7569