Learning in affectively intense virtual environments
"The main purpose of this research was to examine the impact of the degree of affective intensity of a virtual reality training environment on learning, as demonstrated by performance within a 'real life', affectively intense environment."--Abstract, page iii.
Business and Information Technology
M.S. in Information Science and Technology
University of Missouri--Rolla
xi, 58 pages
© 2004 Lawrence M. Wilfred, All rights reserved.
Thesis - Citation
Virtual reality in education
Computer-assisted instruction -- Design -- Research
Print OCLC #
Link to Catalog Record
Full-text not available: Request this publication directly from Missouri S&T Library or contact your local library.http://merlin.lib.umsystem.edu/record=b5123785~S5
Wilfred, Lawrence M., "Learning in affectively intense virtual environments" (2004). Masters Theses. 2491.
Share My Thesis If you are the author of this work and would like to grant permission to make it openly accessible to all, please click the button above.