Learning in affectively intense virtual environments
"The main purpose of this research was to examine the impact of the degree of affective intensity of a virtual reality training environment on learning, as demonstrated by performance within a 'real life', affectively intense environment."--Abstract, page iii.
Business and Information Technology
M.S. in Information Science and Technology
University of Missouri--Rolla
xi, 58 leaves
© 2004 Lawrence M. Wilfred, All rights reserved.
Thesis - Citation
Virtual reality in education
Computer-assisted instruction -- Design -- Research
Print OCLC #
Link to Catalog Record
Full-text not available: Request this publication directly from Missouri S&T Library or contact your local library.http://laurel.lso.missouri.edu/record=b5123785~S5
Wilfred, Lawrence M., "Learning in affectively intense virtual environments" (2004). Masters Theses. 2491.
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