Masters Theses
Abstract
"The main purpose of this research was to examine the impact of the degree of affective intensity of a virtual reality training environment on learning, as demonstrated by performance within a "real life", affectively intense environment. The research was based on a model that took into consideration learner variables such as immersive tendency and affect intensity, coupled with virtual reality induced conditions of autonomic arousal and presence, and their cumulative effect on task performance in the corresponding affectively intense "real" world. Twenty-two individuals recruited from the university completed a "training" scenario in which they were required to locate victims of a terrorist attack either in an "affectively intense" or "affectively neutral" version a the virtual environment. This virtual environment was a model of the University's Computer Science building, created to support this scenario. Following the training, participants were required to locate the rooms that contained the victims within the actual computer science building as they listened to an affectively intense audio track. The major findings were: 1) Those in the affectively intense environment performed substantially better at identifying the location of injured victims; 2) The two environments did not differ with respect to the autonomic arousal of the participants or with respect to their perception of presence, nor did autonomic arousal or presence predict performance in the "real" environment; 3) Those more experienced with computer games reported a higher degree of presence in the virtual environment and performed better in the "real" environment (and males tended to have more experience with computer games).; 4) Those who scored high on individual difference measures representing an immersive focus tendency and a tendency to respond intensely to affective events performed worse in the "real" environment"--Abstract, p. iii
Advisor(s)
Hall, Richard H.
Committee Member(s)
Reddy, Madhu
Hilgers, Michael Gene
Department(s)
Business and Information Technology
Degree Name
M.S. in Information Science and Technology
Publisher
University of Missouri--Rolla
Publication Date
Spring 2004
Pagination
xi, 58 pages
Note about bibliography
Includes bibliographical references (pages 55-57)
Rights
© 2004 Lawrence M. Wilfred, All rights reserved.
Document Type
Thesis - Restricted Access
File Type
text
Language
English
Subject Headings
Virtual reality in educationComputer-assisted instruction -- Design -- Research
Thesis Number
T 8479
Print OCLC #
56463615
Recommended Citation
Wilfred, Lawrence M., "Learning in affectively intense virtual environments" (2004). Masters Theses. 2491.
https://scholarsmine.mst.edu/masters_theses/2491
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