Using Games to Teach Statics Calculation Procedures: Application and Assessment
Abstract
Computers afford opportunities for creative instructional activities that are not possible in the traditional lecture-and-textbook class format. Two computer-based interactive games for engineering statics are described in this study. These games are designed to foster proficiency and confidence in narrowly defined but essential topics through the use of repetition and carefully constructed levels of difficulty. the game format provides students with a learning structure and an incentive to develop skills at their own pace in a non-judgmental but competitive and often fun environment. Quantitative and qualitative assessments of both games revealed that: (a) students' quantitative ratings and comments were consistently positive; (b) students who used the games scored significantly higher on quizzes over the subject material than those who learned via traditional lecture; and (c) students rated the games as significantly more effective than the textbook as an aid for learning the material.
Recommended Citation
T. A. Philpot et al., "Using Games to Teach Statics Calculation Procedures: Application and Assessment," Computer Applications in Engineering Education, vol. 13, no. 3, pp. 222 - 232, Wiley, Oct 2005.
The definitive version is available at https://doi.org/10.1002/cae.20043
Department(s)
Civil, Architectural and Environmental Engineering
Second Department
Business and Information Technology
Third Department
Geosciences and Geological and Petroleum Engineering
Keywords and Phrases
Animation; Computer-based instruction; Engineering mechanics; Games; Statics; Chemical analysis; Learning systems; Students; Engineering education; Computer animation; Computer games; Computer-assisted instruction; Statics
International Standard Serial Number (ISSN)
1061-3773
Document Type
Article - Journal
Document Version
Citation
File Type
text
Language(s)
English
Rights
© 2005 Wiley, All rights reserved.
Publication Date
01 Oct 2005