Abstract

The Advancement in Game Technology Has Served to Enrich Player's Gaming Experience in a Substantial Way. Nowadays, it is Common to Have Blockbuster Quality Games, with Realistic Graphics and Engaging Stories. Despite This, the Progress Made in Incorporating Artificial Intelligence Has Been Slow, and Realistic Human-Like Intelligence in Games is Hardly to Be Found. There Have Been Some Attempts to Use Machine Learning in Games, But Such Attempts Often Ended Up Impractical or Affecting the Players Enjoyment Due to Several Constraining Factors. in This Paper, We Describe Meme War as a Proof-Of-Concept for Practical Usage of Machine Learning in Games. We Introduce Extreme Learning Machine (Elm) as One Approach to Achieve a Better Experience in Employing Machine Learning in Games. Advantages of Elm over Multilayer Perceptron (MLP) Are Presented in Terms of What Elm Can Offer in a Practical Point of View of the Player.

Department(s)

Engineering Management and Systems Engineering

Keywords and Phrases

Extreme learning machine; Game agents; Memetic computing; Video games

International Standard Serial Number (ISSN)

1573-1413; 1386-145X

Document Type

Article - Journal

Document Version

Citation

File Type

text

Language(s)

English

Rights

© 2024 Springer, All rights reserved.

Publication Date

01 Mar 2015

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