The Development of Augmented Reality Environment: A Case Study on the Parts Feeding Systems
Abstract
Due to the advances in computer engineering technologies, currently much effort has been devoted to simulate the real world in a computer generated environment. However, there are always differences between a virtual environment and the real world, and those variations can be from the complexities and the uncertainties of initial conditions, contributing parameters and the models employed. Before a virtual environment is put into work for design and development, some way of quantifying possible errors or uncertainties in the computer model is needed so that a robust and reliable system can be achieved. The aim of this paper is to present a current case study on an augmented reality environment with 3-D tracking and dynamic simulation technologies for the parts feeding systems, so that engineers can run high-fidelity simulation to test new materials, components, and systems before investing valuable resources in construction.
Recommended Citation
J. Huang et al., "The Development of Augmented Reality Environment: A Case Study on the Parts Feeding Systems," Proceedings of the ASME Design Engineering Technical Conference, vol. 1, pp. 503 - 510, American Society of Mechanical Engineers, Jan 2000.
The definitive version is available at https://doi.org/10.1115/DETC2000/CIE-14583
Department(s)
Civil, Architectural and Environmental Engineering
Second Department
Electrical and Computer Engineering
Third Department
Mechanical and Aerospace Engineering
International Standard Book Number (ISBN)
978-079183511-1
Document Type
Article - Conference proceedings
Document Version
Citation
File Type
text
Language(s)
English
Rights
© 2024 American Society of Mechanical Engineers, All rights reserved.
Publication Date
01 Jan 2000
Comments
National Science Foundation, Grant DMI 9871185