Gamification of Education: A Review of Literature

Abstract

We synthesized the literature on gamification of education by conducting a review of the literature on gamification in the educational and learning context. Based on our review, we identified several game design elements that are used in education. These game design elements include points, levels/stages, badges, leaderboards, prizes, progress bars, storyline, and feedback. We provided examples from the literature to illustrate the application of gamification in the educational context. © 2014 Springer International Publishing.

Department(s)

Business and Information Technology

Keywords and Phrases

Education; Game design elements; Gamification; Learning

International Standard Book Number (ISBN)

978-331907292-0

International Standard Serial Number (ISSN)

1611-3349; 0302-9743

Document Type

Article - Conference proceedings

Document Version

Citation

File Type

text

Language(s)

English

Rights

© 2024 Springer, All rights reserved.

Publication Date

01 Jan 2014

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