Gamification of Education: A Review of Literature
Abstract
We synthesized the literature on gamification of education by conducting a review of the literature on gamification in the educational and learning context. Based on our review, we identified several game design elements that are used in education. These game design elements include points, levels/stages, badges, leaderboards, prizes, progress bars, storyline, and feedback. We provided examples from the literature to illustrate the application of gamification in the educational context. © 2014 Springer International Publishing.
Recommended Citation
Nah, F. F., Zeng, Q., Telaprolu, V. R., Ayyappa, A. P., & Eschenbrenner, B. (2014). Gamification of Education: A Review of Literature. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 8527 LNCS, pp. 401-409. Springer.
The definitive version is available at https://doi.org/10.1007/978-3-319-07293-7_39
Department(s)
Business and Information Technology
Keywords and Phrases
Education; Game design elements; Gamification; Learning
International Standard Book Number (ISBN)
978-331907292-0
International Standard Serial Number (ISSN)
1611-3349; 0302-9743
Document Type
Article - Conference proceedings
Document Version
Citation
File Type
text
Language(s)
English
Rights
© 2024 Springer, All rights reserved.
Publication Date
01 Jan 2014