Gamification of Education using Computer Games

Abstract

We review the literature on gamification and identify principles of gamification and system design elements for gamifying computer educational games. Gamification of education is expected to increase learners' engagement, which in turn increases learning achievement. We propose a gamification framework that synthesizes findings from the literature. The gamification framework is comprised of principles of gamification, system design elements for gamification, and dimensions of user engagement. © 2013 Springer-Verlag Berlin Heidelberg.

Department(s)

Business and Information Technology

Keywords and Phrases

Education; Engagement; Gamification; Learning; System Design

International Standard Book Number (ISBN)

978-364239225-2

International Standard Serial Number (ISSN)

1611-3349; 0302-9743

Document Type

Article - Conference proceedings

Document Version

Citation

File Type

text

Language(s)

English

Rights

© 2024 Springer, All rights reserved.

Publication Date

05 Aug 2013

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