Gamification of Education using Computer Games
Abstract
We review the literature on gamification and identify principles of gamification and system design elements for gamifying computer educational games. Gamification of education is expected to increase learners' engagement, which in turn increases learning achievement. We propose a gamification framework that synthesizes findings from the literature. The gamification framework is comprised of principles of gamification, system design elements for gamification, and dimensions of user engagement. © 2013 Springer-Verlag Berlin Heidelberg.
Recommended Citation
Nah, F. F., Telaprolu, V. R., Rallapalli, S., & Venkata, P. R. (2013). Gamification of Education using Computer Games. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 8018 LNCS(PART 3), pp. 99-107. Springer.
The definitive version is available at https://doi.org/10.1007/978-3-642-39226-9_12
Department(s)
Business and Information Technology
Keywords and Phrases
Education; Engagement; Gamification; Learning; System Design
International Standard Book Number (ISBN)
978-364239225-2
International Standard Serial Number (ISSN)
1611-3349; 0302-9743
Document Type
Article - Conference proceedings
Document Version
Citation
File Type
text
Language(s)
English
Rights
© 2024 Springer, All rights reserved.
Publication Date
05 Aug 2013