Abstract
Project execution (i.e., the production, delivery, and deployment of an information system project's outputs) is a difficult concept to teach effectively because of the many real-time decision-making variables facing a project manager. This paper introduces Project Wars, a web-based serious game designed to teach the project execution concepts of deferral of gratification, organizational mindfulness, and discipline in the face of adversity. Project Wars serves as both a platform to instill these concepts and as a basis for discussions on other critical concepts. The latter includes project team management and control, project leadership, the relationship between productivity, slack, and overtime, and project coordination. The paper also explains how to use Project Wars to teach project execution in a HyFlex classroom environment by developing a lesson plan around Project Wars. The game has been tested and demonstrated to be effective.
Recommended Citation
Chua, C. E., Storey, V. C., & Wallace, L. (2024). Project Wars: A Serious Game to Teach Decision Making in Project Execution. Communications of the Association for Information Systems, 55, pp. 110-153. Association for Information Systems.
The definitive version is available at https://doi.org/10.17705/1CAIS.05505
Department(s)
Business and Information Technology
Keywords and Phrases
Decision Making; HyFlex Classroom; Pedagogy; Project Management; Project Wars; Serious Game; Software Development
International Standard Serial Number (ISSN)
1529-3181
Document Type
Article - Journal
Document Version
Final Version
File Type
text
Language(s)
English
Rights
© 2024 Association for Information Systems, All rights reserved.
Publication Date
01 Jan 2024