Abstract
Learning through Computer-Based Activities Provides a Multi-Modal Approach in Which the User Can Select the Educational Media and Process. Effective Development of These Activities Requires an Understanding of User Interactivity. Traditional Assessment, Such as Test Scores and Subjective Surveys, Looks at End Results and Attitudes. This Method Does Not Monitor the Learning Process. in Particular Developer Needs to Accommodate Diverse Usage Preferences and Choices. Hence, Assessment Should Involve Usability Measures that Are Quantitative and Qualitative. Usability Testing Records Usage Patterns and User Reactions. a Usability Laboratory Was Created at the University of Missouri-Rolla. It is Supplements the Traditional Assessment for Hypermedia Tutorials and Virtual Laboratories. the Laboratory is Designed to Provide Information on User Choices and Comfort. the Test Setup Provides (1) a Time Record and Progression of Intermediate Steps and (2) Visual and Auditory Clues to Subjective Factors. the Quantitative Measures Indicate How Efficiently and Accurately a User Comprehends and Navigates. the Qualitative Measures Indicate Satisfaction and Frustration during the Learning Process. an Example Test of a Prototype Virtual Laboratory is Described.
Recommended Citation
Eller, V. M., Watkins, S. E., & Hall, R. H. (2003). Viewing the Learning Process: Assessment Via Usability Testing. ASEE Annual Conference Proceedings, pp. 10359-10366. ASEE PEER.
The definitive version is available at https://doi.org/10.18260/1-2--11891
Department(s)
Business and Information Technology
Second Department
Electrical and Computer Engineering
International Standard Serial Number (ISSN)
0190-1052
Document Type
Article - Conference proceedings
Document Version
Citation
File Type
text
Language(s)
English
Rights
© 2023 ASEE PEER, All rights reserved.
Publication Date
01 Dec 2003