Serious Games: An Evaluation Framework and Case Study
Abstract
Serious games show promise as an effective training method, but such games are complex and few guidelines exist for their effective evaluation. We draw on the design science literature to develop a serious game evaluation framework that emphasizes grounding evaluation in each of four key areas - theoretical, technical, empirical, and external. We further recommend that serious game developers assume an iterative, adaptive approach to grounding an evaluation effort in these four areas, emphasizing some areas more than others at different stages of the development cycle. We illustrate our framework using a case study of a large-scale serious game development project. The case study illustrates a holistic approach to serious game evaluation that is valuable to both researchers and practitioners.
Recommended Citation
Wilson, D. W., Jenkins, J. L., Twyman, N. W., Jensen, M. L., Valacich, J. S., Dunbar, N. E., Wilson, S. N., Miller, C. H., Adame, B. J., Lee, Y. H., Burgoon, J. K., & Nunamaker, J. F. (2016). Serious Games: An Evaluation Framework and Case Study. Proceedings of the Annual Hawaii International Conference on System Sciences (2016, Koloa, Kauai, Hawaii), 2016-March, pp. 638-647. IEEE Computer Society.
The definitive version is available at https://doi.org/10.1109/HICSS.2016.85
Meeting Name
49th Annual Hawaii International Conference on System Sciences, HICSS 2016 (2016: Jan. 5-8, Grand Hyatt, Koloa, Kauai, Hawaii)
Department(s)
Business and Information Technology
International Standard Book Number (ISBN)
978-0769556703
International Standard Serial Number (ISSN)
1530-1605
Document Type
Article - Conference proceedings
Document Version
Citation
File Type
text
Language(s)
English
Rights
© 2016 IEEE Computer Society, All rights reserved.
Publication Date
01 Mar 2016