Abstract

It is well known that the way one perceives a problem can influence the difficulty of solving the problem in a profound way. In the case of computer chess playing programs, one finds that most programs perceive the game in much the same way. They are all based on Shannon's original proposal for chess playing programs. His approach was to generate all of the possible combinations of moves up to a certain number of plays and then a subset of all combinations to a deeper level thereafter. Each of these moves would then be evaluated as to its relative worth. This paper lays the foundation for research in an alternate method of approaching the game based on how human experts perceive the board initially. A suitable data structure for this is then proposed and discussed.

Department(s)

Computer Science

Comments

This report is substantially the M.S. thesis of the first author, completed May, 1986.

Report Number

CSc-86-2

Document Type

Technical Report

Document Version

Final Version

File Type

text

Language(s)

English

Rights

© 1986 University of Missouri--Rolla, All rights reserved.

Publication Date

01 May 1986

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