S&T’s Peer to Peer


This paper presents the results of research into the integration and application of augmented reality (AR) and virtual reality (VR) systems into the fields of engineering and engineering education. The research discusses the current iterations of these systems, and the programs that are being developed to run on them. Also being discussed is the potential benefits that implementing these systems can give to engineering education by improving spatial skills for use in engineering education and engineering design. This paper also touches on the current state of the AR and VR markets, and their current focus on entertainment based consumer electronics. The data on spatial skills in engineering education was first reported by Jorge Martín-Gutiérrez’s research on AR and its effects on spatial awareness in first year engineering students. This paper follows this research and that of others in this field to report on the future impacts that these technologies can have as well as the reasons behind implementing them.