Accuracy and Computational Complexity Analysis of Design Models Created by Virtual Sculpting
We have developed an experimental virtual sculpting system with haptic interface, which allows the user to create a freeform model interactively. The virtual sculpting method is based on the metaphor of carving a solid block into a 3D freeform object. The PHANToMTM manipulator is used to provide the position and orientation data of the sculpting tool and to generate haptic sensation to the user's hand during the sculpting process. The goal is to provide a high-fidelity simulation system with real-time performance and adequate accuracy of the generated model. In order to understand the limitations on the geometric details that can be generated, we perform an accuracy analysis in different aspects. The computational complexity due to various parameters of the virtual sculpting system is also analyzed. Numerical data are presented to verify the analytical results.
W. Zhang et al., "Accuracy and Computational Complexity Analysis of Design Models Created by Virtual Sculpting," ASME Proceedings: Computers and Information in Engineering, American Society of Mechanical Engineers (ASME), Jan 2005.
The definitive version is available at http://dx.doi.org/10.1115/IMECE2005-80506
ASME 2005 International Mechanical Engineering Congress and Exposition
Mechanical and Aerospace Engineering
Keywords and Phrases
Haptic Interface; Virtual Sculpting System
Article - Conference proceedings
© 2005 American Society of Mechanical Engineers (ASME), All rights reserved.