Masters Theses

Author

Russ L. Hanna

Abstract

"It is well known that the way one perceives a problem can influence the difficulty of solving the problem in a profound way. In the case of computer chess playing programs, one finds that most programs perceive the game in much the same way. They are all based on Shannon's original proposal for chess playing programs. His approach was to generate all of the possible combinations of moves up to a certain number of plays and then a subset of all combinations to a deeper level thereafter. Each of these moves would then be evaluated as to its relative worth. This paper lays the foundation for research in an alternate method of approaching the game based on how human experts perceive the board initially. A suitable data structure for this is then proposed and discussed"--Abstract, page ii.

Advisor(s)

Dekock, Arlan R.

Committee Member(s)

Kellogg, Ronald Thomas
Wilkerson, Ralph W.

Department(s)

Computer Science

Degree Name

M.S. in Computer Science

Publisher

University of Missouri--Rolla

Publication Date

Spring 1986

Pagination

v, 44 pages

Note about bibliography

Includes bibliographical references (pages 42-43).

Rights

© 1986 Russ L. Hanna, All rights reserved.

Document Type

Thesis - Open Access

File Type

text

Language

English

Thesis Number

T 5333

Print OCLC #

14163072

Share

 
COinS