Environmental Presence in Virtual Environments: Antecedents and Impacts

Presenter Information

Thanh Nguyen

Department

Business and Information Technology

Major

Information Science and Technology

Research Advisor

Lockwood, Nick

Advisor's Department

Business and Information Technology

Funding Source

Opportunities for Undergraduate Research (OURE)

Abstract

Presence is a multi-dimensional construct that is profoundly important towards the development of life-like experiences in a virtual environment. It is often characterized by a user's sense of "being there" within an environment. This paper seeks to explain what presence is, and as well the different elements of a virtual n environment that can contribute to a user's experience of presence. In this study we developed a conceptual model to explain the relational links of environment design with user perception, and their resulting impact and effect on establishing user presence. Additionally, results gathered from a survey provide a framework of reference by which an experimental model of presence by environmental factors can be established. The goal and purpose of this research study is to examine the impact and effect environmental design constructs on user presence as influenced by user perceptions constructs.

Biography

Thanh Nguyen is a Missouri S&T senior in Information Science & Technology with a minor in Business. He is the lab manager for Laboratory for Information Technology Evaluation (LITE), and specializes in Human-Computer Interaction (HCI) studies. His interests include tennis, travelling, foreign languages, virtual- and augmented reality, and game design.

Research Category

Sciences

Presentation Type

Poster Presentation

Document Type

Poster

Location

Upper Atrium/Hall

Presentation Date

16 Apr 2014, 9:00 am - 11:45 am

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Apr 16th, 9:00 AM Apr 16th, 11:45 AM

Environmental Presence in Virtual Environments: Antecedents and Impacts

Upper Atrium/Hall

Presence is a multi-dimensional construct that is profoundly important towards the development of life-like experiences in a virtual environment. It is often characterized by a user's sense of "being there" within an environment. This paper seeks to explain what presence is, and as well the different elements of a virtual n environment that can contribute to a user's experience of presence. In this study we developed a conceptual model to explain the relational links of environment design with user perception, and their resulting impact and effect on establishing user presence. Additionally, results gathered from a survey provide a framework of reference by which an experimental model of presence by environmental factors can be established. The goal and purpose of this research study is to examine the impact and effect environmental design constructs on user presence as influenced by user perceptions constructs.