State-of-the-art combat simulators require a 360 degree field of view, allowing the pilot and radar intercept officer to have the same visibility in the simulator that they would experience in the aircraft. The sky/earth display must be computer - generated and displayed with a minimum of two channels to provide the most realistic display possible. The two channels of display come together in the dome, forming an equator, that must be as indiscernible to the aircrew as possible. To accomplish this, an algorithm has been developed for controlling the video output which makes the two separate channel displays appear as one continuous 360 degree display.
Reidelberger, Elizabeth Scheppler and St. Clair, Daniel C., "Intensity Blending of Computer Image Generation-Based Displays" (1988). Computer Science Technical Reports. 12.
© 1988 University of Missouri--Rolla, All rights reserved.
01 Mar 1988