The Game of Sprouts Has Intrigued Mathematicians for Nearly Twenty Years. This Paper Describes a Representation Scheme Which Simplifies Much of the Geometry of the Game. using This Representation, We Develop a Prolog Program Which Will Play Sprouts. It is Hoped that the Program Will Prove to Be a Useful Research Tool in Finding the Key to a Winning Strategy for Sprouts and that the Representation Will Serve as a Useful Model for Studying Planar Graphs.
R. M. Butler et al., "A Logic Programming Model of the Game of Sprouts," Proceedings of the Conference on Integrating Technology into Computer Science Education, ITiCSE, pp. 319 - 323, Association for Computing Machinery, Feb 1987.
The definitive version is available at https://doi.org/10.1145/31820.31779
Mathematics and Statistics
Article - Conference proceedings
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01 Feb 1987