Abstract
Enterprise systems have become an integral part of an organization's operations. However, they also pose many challenges to organizations from the perspective of implementation, user training, as well as use and acceptance. Without effective usage, enterprise systems may not be able to provide the strategic or competitive advantages that organizations desire. Therefore, organizations may consider gamification to enhance training, acceptance, and usage. We discuss the various ways in which enterprise system challenges can be addressed through the lens of gamification and present a framework for gamification of enterprise systems. The framework is comprised of basic principles and key design elements of gamification, as well as their application to enterprise systems. The specific principles of gamification include Challenge, Interactivity, Goal Orientation, Social Connectivity, Competition, Achievement, Reinforcement, and Fun Orientation. Design elements, such as points, levels, badges, leaderboards, progress bars, quests, and avatars, represent the application of these gamification principles, which can foster engagement with enterprise systems. The framework was validated by a group of experts. We also provide practical and theoretical implications, as well as suggestions for future research.
Recommended Citation
Nah, F. F., Eschenbrenner, B., Claybaugh, C. C., & Koob, P. B. (2019). Gamification of Enterprise Systems. Systems, 7(1) MDPI.
The definitive version is available at https://doi.org/10.3390/systems7010013
Department(s)
Business and Information Technology
Publication Status
Open Access
Keywords and Phrases
Achievement; Challenge; Competition; Design elements; Enterprise system; Fun orientation; Gamification; Goal orientation; Interactivity; Reinforcement; Social connectivity
International Standard Serial Number (ISSN)
2079-8954
Document Type
Article - Journal
Document Version
Final Version
File Type
text
Language(s)
English
Rights
© 2024 The Authors, All rights reserved.
Creative Commons Licensing
This work is licensed under a Creative Commons Attribution 4.0 License.
Publication Date
01 Mar 2019
Included in
E-Commerce Commons, Graphics and Human Computer Interfaces Commons, Technology and Innovation Commons