Flow and the Art of ERP Education
As ERP systems have become a part of most organizations, universities have responded by incorporating these systems into their curriculum. This research looks at how the use of a simulation game can be used to enhance student learning through student engagement and learning intentions. Drawing upon flow literature and expectation-confirmation theory, this study presents an Attitude Change Model of game-based ERP Learning. In particular, this study focuses on how student immersion influences satisfaction and attitude change in ERP learning.
Claybaugh, C. C. (2016). Flow and the Art of ERP Education. Lecture Notes in Computer Science, 9752, pp. 39-46. Springer Verlag.
The definitive version is available at https://doi.org/10.1007/978-3-319-39399-5_4
3rd International Conference on HCI in Business, Government, and Organizations, HCIBGO 2016 (2016: Jul. 17-22, Toronto, Canada)
Business and Information Technology
Keywords and Phrases
Curricula; Education computing; Human computer interaction; Societies and institutions; Students; Attitude change; Enterprise resource planning (ERP); ERP system; Expectation Confirmation Theory; Flow; Simulation games; Student engagement; Student learning
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Article - Conference proceedings
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01 Jul 2016