Use of a Virtual Reality Driving Simulator as an Alcohol Abuse Prevention Approach with College Students
This article reports on a study of the use of a virtual reality (VR) driving simulator. The study was designed to establish the internal validity of the drunk driving simulation by comparing participants' performances under a "sober" condition to a "driving drunk" condition. The study also assessed the external validity of the simulator by asking subjects about their future likelihood of engaging in drinking and driving and their general expectations regarding the use of alcohol. The study included 51 males and 35 females, a proportion that represented the composition of students on the campus used in the study; the average age was 20.9 years. The results were generally positive and showed that the virtual reality simulator could be a safe, ethical, and effective approach to educating young people about the dangers of drinking and driving. The authors call for addition work to demonstrate the impact of the VR simulator on expectations and future behavior, including the need to have more connections with realistic consequences associated with drunk driving.
Montgomery, F. H., Leu, M., Montgomery, R., Nelson, M. D., & Sirdeshmukh, M. (2006). Use of a Virtual Reality Driving Simulator as an Alcohol Abuse Prevention Approach with College Students. Journal of Alcohol and Drug Education, 50(3), pp. 31-40.
Mechanical and Aerospace Engineering
Keywords and Phrases
Alcohol Use; Automobile Driving; College Students; Driving Simulators; Drunk Driving; Risk Assessment; Simulation; Validity; Virtual Reality
International Standard Serial Number (ISSN)
Article - Journal
© 2006 American Alcohol and Drug Information Foundation (Lansing), All rights reserved.
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