Abstract

This paper presents a novel method of contour reconstruction from dexel data solving the shape anomalies for the complex geometry in virtual sculpting. Grouping and traversing processes are developed to find connectivity between dexels along every two adjacent rays. After traveling through all the rays on one slice, sub-boundaries are connected into full boundaries which are desired contours. The complexity of the new method has been investigated and determined as O(n). We also demonstrate the ability of the described method for viewing a sculpted model from different directions.

Meeting Name

3rd International Conference on Geometric Modeling and Imaging

Department(s)

Mechanical and Aerospace Engineering

Keywords and Phrases

Contour Reconstruction; Temporary Dexel; Virtual Sculpting

Document Type

Article - Conference proceedings

Document Version

Final Version

File Type

text

Language(s)

English

Rights

© 2008 Institute of Electrical and Electronics Engineers (IEEE), All rights reserved.

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