Masters Theses

Keywords and Phrases

Cognitive Theory of Presence; Intention to Play; Social Presence; Spatial Presence; Virtual Realty

Abstract

"This research examines the effect of virtual reality gaming versus desktop based gaming on spatial presence, social presence, and intention to play. It draws on cognitive theory of presence, social presence theory, and theory of reasoned action to generate the research hypotheses and explain the observed phenomenon. A within-subject experimental design (N=53) was used to evaluate the effects of virtual reality versus desktop based gaming. The results suggest that both spatial presence and social presence were significantly enhanced in the virtual reality gaming environment while intention to play was significantly greater in the desktop based gaming environment"--Abstract, page iii.

Advisor(s)

Nah, Fiona Fui-Hoon, 1966-

Committee Member(s)

Siau, Keng, 1964-
Twyman, Nathan

Department(s)

Business and Information Technology

Degree Name

M.S. in Information Science and Technology

Publisher

Missouri University of Science and Technology

Publication Date

Summer 2016

Pagination

vii, 54 pages

Note about bibliography

Includes bibliographic references (pages 48-53).

Rights

© 2016 Sri Chaitanya Sanaboina, All rights reserved.

Document Type

Thesis - Open Access

File Type

text

Language

English

Library of Congress Subject Headings

Video gamers -- Psychology
Video games -- Psychological aspects
Video games -- Social aspects
Virtual reality
Human-computer interaction

Thesis Number

T 10980

Electronic OCLC #

958294066

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