Keywords and Phrases
Cognitive Theory of Presence; Intention to Play; Social Presence; Spatial Presence; Virtual Realty
"This research examines the effect of virtual reality gaming versus desktop based gaming on spatial presence, social presence, and intention to play. It draws on cognitive theory of presence, social presence theory, and theory of reasoned action to generate the research hypotheses and explain the observed phenomenon. A within-subject experimental design (N=53) was used to evaluate the effects of virtual reality versus desktop based gaming. The results suggest that both spatial presence and social presence were significantly enhanced in the virtual reality gaming environment while intention to play was significantly greater in the desktop based gaming environment"--Abstract, page iii.
Nah, Fiona Fui-Hoon, 1966-
Siau, Keng, 1964-
Business and Information Technology
M.S. in Information Science and Technology
Missouri University of Science and Technology
vii, 54 pages
© 2016 Sri Chaitanya Sanaboina, All rights reserved.
Thesis - Open Access
Library of Congress Subject Headings
Video gamers -- Psychology
Video games -- Psychological aspects
Video games -- Social aspects
Electronic OCLC #
Sanaboina, Sri Chaitanya, "Understanding user experience in gaming" (2016). Masters Theses. 7569.