Masters Theses

Abstract

"Three-dimensional visualization and simulation environments are becoming increasingly important in both industrial and educational environments. However, developing these simulations can be a difficult and expensive task. Herein we explore the use of a commercial game engine to develop a 3-D, interactive computer game designed to teach players about the anatomy of a frog. The goal of this project is threefold: 1) to develop high-fidelity virtual reality educational software with a limited budget and limited personnel, 2) to define a software development process by which similar simulations can be developed, and 3) to explore the benefits that these simulations provide to secondary education. To this end, the Frog Explorer software development process will be reviewed, including discussion of the use of frog anatomy information, as well as the use of the Quake III game engine tools and features. Positive and negative results from two user-testing studies will be reported, with a focus on the game's usability and utility as an educational tool"--Abstract, page iii.

Advisor(s)

Leopold, Jennifer

Committee Member(s)

Tauritz, Daniel R.
Hall, Richard H.

Department(s)

Computer Science

Degree Name

M.S. in Computer Science

Sponsor(s)

National Science Foundation (U.S.)

Publisher

Missouri University of Science and Technology

Publication Date

Summer 2009

Pagination

viii, 163 pages

Note about bibliography

Includes bibliographical references (pages 51-52).

Rights

© 2009 Hussain Alafaireet, All rights reserved.

Document Type

Thesis - Open Access

File Type

text

Language

English

Library of Congress Subject Headings

Computer games -- Programming
Computer graphics
Three-dimensional display systems -- Programming
Visual programming (Computer science)

Thesis Number

T 9535

Print OCLC #

471796412

Electronic OCLC #

430512385

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