The nesting problems have received considerable attention and have been addressed by a variety of algorithms. Recently, evolutionary algorithms have been adopted for solutions. Most of these algorithms, however, require a search in one-dimensional space; thus a transformation of the problem to a single dimension, as in the sequencing problems, is needed. Unfortunately, this restricts the search space. In this study an object-based evolutionary algorithm for the nesting problems is proposed. The methodology is created in a true two-dimensional space, allowing object-based mechanisms and object-based evolutionary operators to perform effectively on the space without restricting search alternatives. Implementation of the algorithm is conducted using grid representation where no overlapping is allowed. Layout simulation/animation over generations shows the continual improvement by this method. Experimental results of packing density on rectangular and irregular versions of the nesting problem are up to 94.41% and 82.34%, respectively. For industrial-size data, five hundred and forty-three pieces are tested. The final packing density is 74.89%

Meeting Name

1998 IEEE International Conference on Evolutionary Computation Proceedings, 1998 (IEEE World Congress on Computational Intelligence)


Engineering Management and Systems Engineering

Keywords and Phrases

Genetic Algorithms; Nesting Solution; Object-Based Evolutionary Algorithm; Object-Based Evolutionary Operators; Object-Based Mechanisms; Object-Oriented Programming; Operations Research; Search Alternatives; Sequencing Problems

Document Type

Article - Conference proceedings

Document Version

Final Version

File Type





© 1998 Institute of Electrical and Electronics Engineers (IEEE), All rights reserved.