Modern graphics processing units (GPU) and game consoles are used for much more than simply 3D graphics applications and video games. From machine vision to finite element analysis, GPU's are being used in diverse applications, collectively called General Purpose computation onf graphics processor units (GPGPU). Additionally, game consoles are entering the market of high performance computing as inexpensive nodes in computing clusters. This paper explores the capabilities and limitations of modern GPU's and game consoles, surveying the ADP and neural network technologies that can be applied to these devices.
R. J. Meuth and D. C. Wunsch, "Approximate Dynamic Programming and Neural Networks on Game Hardware," Proceedings of the International Joint Conference on Neural Networks, 2007, Institute of Electrical and Electronics Engineers (IEEE), Aug 2007.
The definitive version is available at http://dx.doi.org/10.1109/IJCNN.2007.4371069
International Joint Conference on Neural Networks, 2007
Electrical and Computer Engineering
Mary K. Finley Missouri Endowment
National Science Foundation (U.S.)
Library of Congress Subject Headings
Neural networks (Computer science)
Article - Conference proceedings
© 2007 Institute of Electrical and Electronics Engineers (IEEE), All rights reserved.