Abstract

Modern graphics processing units (GPU) and game consoles are used for much more than simply 3D graphics applications and video games. From machine vision to finite element analysis, GPU's are being used in diverse applications, collectively called General Purpose computation onf graphics processor units (GPGPU). Additionally, game consoles are entering the market of high performance computing as inexpensive nodes in computing clusters. This paper explores the capabilities and limitations of modern GPU's and game consoles, surveying the ADP and neural network technologies that can be applied to these devices.

Meeting Name

International Joint Conference on Neural Networks, 2007

Department(s)

Electrical and Computer Engineering

Sponsor(s)

Boeing Company
Mary K. Finley Missouri Endowment
National Science Foundation (U.S.)

Library of Congress Subject Headings

Neural networks (Computer science)

Document Type

Article - Conference proceedings

Document Version

Final Version

File Type

text

Language(s)

English

Rights

© 2007 Institute of Electrical and Electronics Engineers (IEEE), All rights reserved.

Full Text Link

Share

 
COinS